Computing is not about computers any more. It is about living. – Nicholas Negroponte
Computers themselves, and software yet to be developed, will revolutionize the way we learn. – Steve Jobs
The aims of the Computing Department
- To stimulate interest and enjoyment in the study of Computing.
- Ensure that all students have a broad and balanced Computing curriculum.
- To develop the knowledge, understanding and capabilities of Computing.
- Encourage students to develop an understanding of the wider applications and effects of Computing.
- Encourage students to solve problems through the use of information systems and associated principles and techniques.
- Provide students with a broad and balanced view of the range of applications and information systems and an understanding of their capabilities and limitations.
- To provide an opportunity for all students to achieve their potential through differentiated programmes of study.
- To provide experiences which are challenging, stimulating and where appropriate directly relevant to the present and future needs of the students.
- To provide learning activities which are varied in nature including: Practical tasks, Formal teaching, Interactive teaching, Project work and Group work
The Computing Framework as adopted by us provides an audit and planning tool that ensures smooth transition from KS 2 to KS 3 as well as enables students to progress appropriately up to KS 5.
In KS3 students will have two lessons per fortnight and will cover a range of topics that will help to develop their Computing skills and introduce them to computing concepts. Within KS3 Computing lessons, students are introduced to Computing through a clear framework of lessons that reflects the new Computing Programmes of Study. In Year 7 students will identify and describe a range of computer components and distinguish the difference between hardware and software. They will also cover the topic of E-safety and learn more about this important area to create their own webpages. Students are introduced to data collection, modelling and animation through enjoyable schemes of learning. In Year 8 and 9 students are further challenged to implement their computing skills to use a range of software and also introduced to the theoretical side of the subject. This will involve students learning and using a range of computer programming languages, algorithms and computational abstractions. The units of work will develop students’ ability to use their Computing skills in a range of different contexts to solve more complex problems.
KS4 – GCSE
The Computing Department offers courses at Key Stage 4 that catering to a wide range of student interests and learning preferences. The Computing courses place a strong emphasis on using computer applications to solve problems. The GCSE Computing course moves that emphasis to understanding and developing new software and goes to the heart of how a computer functions from the lowest level.
Computing is a subject distinct from ICT in that the focus is on developing the skills, knowledge and understanding to create computer systems including software and applications in use on computers and mobile devices. This course teaches students to understand the fundamental concepts of computing and develop software applications to solve a range of problems. Students with a keen interest in solving abstract problems and logic will find this course highly engaging. The course is assessed through two controlled assessment tasks completed throughout the two years of study (contributing 60% of the marks) and a written exam (weight at 40% of the course) undertaken in year 11. Topics covered include practical programming projects using the Python programming language, computer memory and data storage, networking, hardware and software components and logic. Students should consider GCSE computing if they wish to pursue further studies in computing or programming or a career in software or game development
This Computer Science qualification will, above all else, be relevant to the modern
and changing world of computer science. Computer Science is a practical subject
where learners can apply the knowledge and skills learned in the classroom to
real-world problems. It is an intensely creative subject that involves invention and
excitement. Computer Science GCSE will value computational thinking, helping
learners to develop the skills to solve problems and design systems that do so.
These skills will be the best preparation for learners who want to go on to study
Computer Science at AS or A Level and beyond. The qualification will also provide
a good grounding for other subject areas that require computational thinking and
What will you study?
GCSE (9 – 1) Computer Science
|Component title||Content overview|
|Computer Systems||Systems architecture
Wired and wireless networks
Network topologies, protocols and layers
Moral, legal, cultural and environmental concerns
Computational Thinking, Algorithms and Programming
Producing robust programs
Translators and facilities of languages
|Programming Project||Programming techniques
Testing and evaluation and conclusions
How is the course assessed?
The 60-credit BTEC Level 3 Subsidiary Diploma extends the specialist work-related focus of the BTEC Level 3 Certificate and covers the key knowledge and practical skills required in the appropriate vocational sector. The BTEC Level 3 Subsidiary Diploma offers greater flexibility and a choice of emphasis through the optional units. It is broadly equivalent to one GCE A Level.
The BTEC Level 3 Subsidiary Diploma offers an engaging programme for those who are clear about the area of employment that they wish to enter. These learners may wish to extend their programme through the study of a general qualifications such as GCE AS Levels, additional specialist learning (for example through another BTEC qualification) or a complementary NVQ. These learning programmes can be developed to allow learners to study related and complementary qualifications without duplication of content.
The Edexcel BTEC Level 3 Subsidiary Diploma in IT is a 60-credit and 360-guided-learning-hour (GLH) qualification that consists of two mandatory units plus optional units that provide for a combined total of 60 credits (where at least 45 credits must be at level 3 or above).
A maximum of 20 credits of specialist units and 20 credits of vendor units may count towards the optional credit allowance.
This qualification is designed to support learners who are interested in learning about the computing sector alongside other fields of study, with a view to progressing to a wide range of higher education courses, not necessarily in the computing sector.
It is designed to be taken as part of a programme of study that includes other appropriate BTEC National or A Levels
What will you study?
How is the course assessed?
360 GLH Equivalent in size to one A Level.
4 units of which 3 are mandatory and 2 are external.
Mandatory content (83%).
External assessment (58%)
ICT supports a number of pathways and could form a basis for progression into further learning, including: university courses, or employment where they can take further training in such areas as programming, computer science, systems analysis, communications, multimedia, software systems, and project management or hardware applications.
Computing supports a number of further education and career pathways and is very well respected academically and will be a strong support to students intending to study medicine, law, engineering, computing, foreign languages, physical sciences or maths based courses at university. As computing pervades all aspects of study and contemporary research, this course supports a very wide range of career paths at university in addition to those listed above.
Computer club during which students are involved in game making, animation, multimedia, digital creations and programming.
Visits and trips to various computing establishments
Gifted and Talented
Students are encouraged to attend ICT/computing club which is run once a week during lunch time. The school has invested in the Raspberry Pi programme which is a credit card size single-board computer with the intention of learning basic computer science.
For further details please do not hesitate to contact any member of staff in the department.